I find it to be one of the most underrated games i've ever played, and gave me, somehow, kind of a "DM feeling" (couldn't describe it, tho). Well i could talk about it for hours (there are a LOT of other awesome features : for example, if you die, you have to run trough the dungeon with another character to get your corpse back to town, or hire rescuers with gold a billboard which generates random quests-with random bounties too classes are in fact guilds with NPC guildleaders giving you quests, from time to time, in order to progress - and when your guild level gets higher than the actual guildleader's, you become the actual guildleader, with a nice reward. The difficulty is also significantly hard, there are a billion of items, the class system is lovely (and there's practically no level cap - you'd understand why if you ever play the game ). This is due to the HUGE amount of, erm, everything (maps are enormous, and it seems that you can go deeper and deeper without reaching an end. Has anyone here ever played "Demise: Rise of the Ku'tan" (released in 1999, and its "add-on", Ascension, released in 2012 ) ? It's a dungeon-crawler game, (well, a "fancy" roguelike game), with virtually hundreds (not to say thousands) hours of gameplay time, when you really got into it. 27&t=23999 topic, this article made me think about a special game, and wanted to share my thoughts about it on here.
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